Digital platform

Learn by making decisions.

The platform guides students through a visual journey where financial concepts become decisions, challenges and relatable situations.

Student journey
Map of the ADAMIS platform learning journey, shown in Spanish

A visual, guided journeyconcepts → decisions → experience

  1. 01

    Platform + narrative

    Understand

    Adapted financial concepts and a character that provides continuity throughout the journey.
  2. 02

    Roles + materials

    Experience

    Students move from observing to handling resources and acting within a situation.
  3. 03

    Negotiation + challenges

    Decide

    Each team discusses, compares options and takes responsibility for the consequences of its choices.
  4. 04

    Guidance + progress

    Support

    The school receives a guided implementation and visibility over the learning process.

ADAMIS classroom activities

Learning also means doing.

ADAMIS turns financial concepts into classroom experiences with roles, challenges, decisions and physical materials. Students observe, negotiate, create, exchange and think as a team.

01

Exchange and value

Real Barter activity card: Wood Real Barter activity card: Stone Real Barter activity card: Fabric Real Barter activity card: Oven kit Real Barter activity card: Cow

One example Barter activity

The resources pass through their hands.

Real cards, shared goals and decisions that prompt students to discuss value.

Visual recreation of students taking part in an ADAMIS classroom activity using physical learning materials
02

Classroom in action

Visual recreation of an ADAMIS classroom activity

Learning by doing

The decision happens around the table.

Tokens, coins and physical pieces turn each challenge into a guided, participative and tangible experience.

03

Entrepreneurship

Another activity Business Canvas

A company begins with good questions.

Each team acts as a company: it organises an idea, defines the problem and decides who it creates value for, how it earns revenue and what it needs.

Across every activity The experience activates four ways of thinking.
  1. 01
    Take on rolesLook at the situation from a specific responsibility.
  2. 02
    Interpret resourcesSee, touch, organise and compare before choosing.
  3. 03
    NegotiateListen, make a case and reach an agreement with the team.
  4. 04
    Solve problems togetherTurn different ideas into a shared decision.
Next step

Make financial education something students experience at your school.

Tell us about your school and we’ll help you find the best way to get started.

  • Adaptable to the school
  • Designed for Primary Education
  • With implementation support